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Nimbatus the space drone constructor drone modifier
Nimbatus the space drone constructor drone modifier










nimbatus the space drone constructor drone modifier

This isn’t even taking into account the ability to attach a mini-factory to your drone, building smaller drones that you can remote pilot. On that same drone, I also had a resource collector that needed another key to vacuum up all those precious minerals.

nimbatus the space drone constructor drone modifier

If that all sounds a bit confusing, that’s because it can be. Except I also had drills on the front of a drone, so I assigned Mouse 2 to that task. Weapons are a little more simple, as they will shoot in the direction of your mouse cursor, so I chose Mouse 1 for that task. What about shields? Yep, they’ll need a separate key to be held down to keep it going. If you want to turn, you’ll need at least one thruster on each side, each with its own key to light it up. Each interactive part of your drone needs to be activated, which means assigning a key to do just that. It can get a little complicated, however. You can save drone designs too, so you can have something for every eventuality. You will inevitably start with the most basic-looking things, with limited inventory and funds (the more parts you add, the more resources it will cost to send it planetside) but as you unlock new parts and upgrades, you can end up with gloriously over-the-top creations that are more starfighter than drone. This is where your imagination is the limit. Sometimes you will need to gather resources of some kind, but every single objective will require the right drone to accomplish the task. These range from finding black boxes in early missions, to taking on giant space worms and destroying various things. Once you’re in a planet’s orbit, you’ll know what mission you will have to complete once you’re down there. You could end up alerting the Corp, if you’re not careful.

nimbatus the space drone constructor drone modifier

Your choices here can yield great rewards or increased danger, so you best be sure before you make the decision. Between systems, it’s entirely possible to run into random encounters, such as checking out a derelict ship or being beset by pirates.

nimbatus the space drone constructor drone modifier

And so on, and so on, until you reach the wormhole out of there. Within each galaxy, you will have to complete missions on a set number of planets before you can head to the next system, which then requires more missions before moving on. Each time you head through a wormhole, the threat level drops as you momentarily shake your pursuer. The more you explore, the greater the chance of the Corp catching up to you and taking a chunk out of your flagship. Much like FTL, plotting the Nimbatus’ course through each system is a risk/reward thing. Nimbatus’ gameplay is essentially split into two parts: getting the Nimbatus ship from wormhole to wormhole, avoiding the Corp, and the building/piloting of drones to complete missions. Some are extremely dangerous, others offer almost no threat whatsoever. But instead of managing a starship, you’ll build drones and pilot them as they undertake a variety of missions. Nimbatus – The Space Drone Constructor (doesn’t exactly roll off the tongue, so we’ll just call it Nimbatus from now on) begins with a similar concept, as you have to outrun the Corp. Consequences were at the heart of the game, as well as reproducing the feeling of commanding a starship, getting into Star Trek-like ship-to-ship battles. It was great, especially having to make difficult decisions that may result in fatalities for your crew, knowing that you couldn’t simply reload and try again. I used to love exploring space, all the while trying to outrun the rebels in a bid to deliver vital intelligence to the Federation. Remember FTL? Stray Fawn Studio remembers.












Nimbatus the space drone constructor drone modifier